Looks to be a red creature with incredibly sharp teeth, walking on all fours. SCP-966 appears randomly after you have opened their containment chamber, or travelled through the maintenance tunnels. Not really a big deal until other SCP’s are thrown into the mix. Moves at very slow speed and requires many hits to kill you. Can only be seen through night vision goggles and appears to be a white humanoid with contorted arms and legs. SCP-096 randomly walks around after you have experienced his cutscene in HCZ. If you have looked at SCP-096, you will die 100% of the time. You do not need to be aware you’re looking at him for him to be triggered. SCP-096 however remains in a docile state as long as you do not look at him. Moves at high speed when agitated and will instantly kill you if he catches you. Looks to be white humanoid with abnormal body proportions. Appears near you randomly during the game after you have entered the surveillance room or SCP-049 tunnels. If he touches you, you will instantly die, unless you are wearing SCP-714. Moves at moderate speed and can open any door except checkpoint doors. Looks to be a person covered in black robes wearing a bird mask similar to the attire of medieval plague doctors. SCP-106 will emerge from the ground randomly during the game until he is contained. Upon escaping the pocket dimension, you will be teleported outside SCP-106’s containment chamber. In the pocket dimension, you are given a series of paths and only one of them will lead to your freedom, the others will kill you. If he touches you, you will be sent to the pocket dimension. If he is chasing you, there is no chance of outrunning him. Moves slowly and can phase through solid objects. This is unless MTF guards capture it at the end of the game, but this is not something to rely on. SCP-173 will appear throughout the entire game randomly and cannot be contained. If line of sight is broken, SCP-173 will move with incredible speed towards the player, instantly killing them most of the time. As a result, this line of sight must never be broken. Looks like a peach statue with a face on it. Bunnymen are too intimidated by SCP-049 to attack him for holding meat.SCP-173: Known as “The Statue”. However, they will still attack SCP-049 if provoked normally. They will run away when SCP-049 gets near, and hide in their house if they have one. Pigmen and Bunnymen are afraid of SCP-049.SCP-049's hunger depletes slower than other characters.Not only does it get in the way of kiting and other general everyday tasks, but it also forces SCP-049 to handle large groups and bosses with extreme caution. Not unbearably slow, but still really slow compared to other characters. Killing something with his lethal touch will drain the Cure Meter by 2, requiring SCP-049 to be reserved with his combat. SCP-049 regains his Cure Meter by killing and resurrecting pigmen and bunnymen. If the Cure Meter reaches 0, SCP-049 loses his lethal touch and rapidly loses sanity. It naturally drains over time at a configurable rate of 0/12/15/18 per day, with 15 being the default. SCP-049 has a new stat to deal with called the Cure Meter. Mobs attacked by SCP-049-2 will be slowed to a crawl for a few seconds after a successful hit. However, it is permanently befriended to 049, and will naturally die off after 3 days. If SCP-049 interacts with it, they will resurrect as SCP-049-2, a creature completely without higher brain function. Pigmen and bunnymen, if slain by SCP-049's grasp, will leave a corpse upon death. SCP-049 will comment on a creature being immune to it's touch when it fails to take effect. However, some creatures are immune to the touch, such as Bosses, clockworks, shadow creatures, and the like. SCP-049's touch is lethal to most organic animals. Has a Lethal Touch Some mobs are immune.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |